The new version of WakeUp Challenge is out and you probably have herd about it if you follow me on twitter.
Find here an overview video of the app I did with the help my girlfriend.
However, as I tend to use my blog as more technical-related stuff, I would like to talk about a few aspects of the app in a more technical way.
As promised, I still need to publish some tutorials about a couple of things I learnt while developing WakeUp 2.0, but I would like to take this opportunity to talk about all the small details you will find in the app and how I made them or what I used. This is not a tutorial, just an overview… or a behind the scenes… I want to let you know what I have used for the different parts, it might be helpful for some of you.
After releasing my first iOS app I have received so many questions about the background’s animations.
I don’t remember how I thought about all of this, the only thing I can say is that the background class is the result of changes, changes and more changes. I wanted something nice, something eye-catching and colorful.
Let’s start from the beginning.
Here it is, my first website ever without using wordpress or any other blogging service. There you can have a look at 3 screenshots of the app and some description. Let me know what you think!
WakeUp Challenge app landing page
Thanks to @luishj and @polsola for helping me with the website, my knowledge of HTML and CSS is… nonexistent :P
I need your help. 2 days ago I decided to tweet an image about my next app: WakeUp Challenge. It is going to be an iPhone app and the image I tweeted was this one:
However, I have another option for the icon, and I would really much appreciate if you could help me by letting me know which one you prefer.
3D Printable Rubik’s cube
Yesterday I was looking around Grabcad’s website, which is a brilliant library for 3D models and it has an excellent engineers’ community. But what I love the most is the Challenges’ section.
When I started programming my app I decided not to use any third party game frameworks (like Cocos2D) but native cocoa tools. That means all the animations in my app are done rather using Core Animation or animating some UIView’s properties.
Everything was all right, the 4 mini-games inside the app started to look like proper games. So like every proper game, the user has to be able to pause it. And no, don’t look at the documentation, there is no [myLayer pauseAnimation] nor [myLayer resumeAnimation].
Quick post to let you know about the latest nanoBundle from MacHeist.
As I am getting closer to the releasing date of my first app (let’s create some hype :P), I want to start going through some difficulties I have found. One of them was how to create a button with animated content. I wanted to provide my app with some kind of funny/playful effect. For a better understanding I have created this gif straight from the screen. Keep reading if you want to know how I have achieved this result!
As many of you may know, I am in the middle of program my own iOS app! I haven’t talked too much about it yet because I know I still have a long long way to go. Don’t worry, you will hear about it pretty soon (hopefully).
This weekend I have had an unusual request for myself. I wanted to make a cool, simple, minimal, good-looking animation for making disappear an object from the screen. After some frustrating minutes looking around Google Images, I suddenly had an inspiration:
Do you recognize that? If not, try to drag out an app from the dock in your lovely mac and there you have it. Yes, I am going to use a similar animation in my app.
I haven’t tried it yet, but I have just found this plug-in for illustrator similar to PaintCode app. It will be open source (still beta).
Could be really useful in the future, grab it from here: