The new version of WakeUp Challenge is out and you probably have herd about it if you follow me on twitter.
Find here an overview video of the app I did with the help my girlfriend.
However, as I tend to use my blog as more technical-related stuff, I would like to talk about a few aspects of the app in a more technical way.
As promised, I still need to publish some tutorials about a couple of things I learnt while developing WakeUp 2.0, but I would like to take this opportunity to talk about all the small details you will find in the app and how I made them or what I used. This is not a tutorial, just an overview… or a behind the scenes… I want to let you know what I have used for the different parts, it might be helpful for some of you.
After releasing my first iOS app I have received so many questions about the background’s animations.
I don’t remember how I thought about all of this, the only thing I can say is that the background class is the result of changes, changes and more changes. I wanted something nice, something eye-catching and colorful.
Let’s start from the beginning.
When I started programming my app I decided not to use any third party game frameworks (like Cocos2D) but native cocoa tools. That means all the animations in my app are done rather using Core Animation or animating some UIView’s properties.
Everything was all right, the 4 mini-games inside the app started to look like proper games. So like every proper game, the user has to be able to pause it. And no, don’t look at the documentation, there is no [myLayer pauseAnimation] nor [myLayer resumeAnimation].